The development of the ‘Akshara’ application was a major turning point in introducing Sanskrit to a wave of tech savvy youngsters enabling further alignment with our motto of teaching “Sanskrit for fun”. The Sydney Sanskrit School’s Liverpool batch was the first to try the innovation, introduced by our teachers- Sumukha Jagadeesh and Rashmi Ravi. Each student was allowed to experiment with several features of the app, namely tracing the syllables.
One of our senior students, Avishant thought the application was “an interesting and helpful tool” to educate junior students on the basics of Sanskrit writing and engage them in utilising technology as a means of learning development.
One of our junior students, Tara described the app as “exciting as a new way to learn Sanskrit syllables”. Our youngest student- Amudha was appalled by the fact that Sanskrit writing was at her fingertips through the means of a ‘game based platform’ that the app offered.
Students were able to identify some design defects in the app. In particular, the structures of some Sanskrit syllables were incongruent with conventional Devanagari script (for e.g. च, ञ, त्र) which was correctly pointed out by the students in Stage 2 and 3 of Sanskrit learning. Also, the calibration of the cursor when tracing was a point of improvement with a few students noticing lag and diagnostic problems. Moreover, the tracing required undeterred attention from the students which helped build precision, however at times, the students were disheartened as a result of not achieving the desired points allocated. This feedback received from the students was crucial to the design team as it helped to streamline the app to meet the demands and expectations of the end users- the students.
Overall, the students and teachers believed the app had served the purpose to using technology in introducing basic Sanskrit syllable through game features to reward the student for correct structure tracing.
The app is now available to download from